Balor

Balor Steel-Eyes

Description:

Balor Steel-eyes

29 Weapon : 9 + 25 = 34 (-5 forge world) : 29
40 Ballistic Skill : 15 + 25 = 40
41 Strength : 16 + 25 = 41
35 Agility : 10 + 25 = 35
33 Toughness : 11 + 25 = 36 (-3 savant) : 33
37 Perception : 12 + 25 = 37
53 Intelligence : 17 + 25 = 42 (5 forge world) (3 forge world) (+3 savant) : 53
32 Fellowship : 7 + 25 = 32
36 Willpower : 11 + 25 = 36

Wounds: 12
Fate Points: 2
Corruption : 3
XP : 4500 + 1000
Mechadendrite-Use (-500)

Skills –
(forge world) : Common Lore (tech) (basic) Common Lore (machine cult) (basic)
(savant) : Logic (trained basic)
(renegade) : Forbidden Lore (Daemonology) (trained basic)
(press-ganged) : Extra Skill(Medicae Trained), Extra Lore Skill (Common Lore :Coronus Expanse Basic)
(explorator) : Common Lore (Machine Cult, Tech), Forbidden Lore (Archeotech, Adeptus Mechanicus), Literacy, Logic, Speak Language (Explorator Binary, Low Gothic, Techna-Lingua), Tech-Use, Trade (Technomat), Mechadenrite Use (Utility)

Traits and Talents –
(forge world) : Technical Knock, (-10 on knowledge Imperial Creed – forge world), (-5 Fellowship rolls vs Ecclesiarchy)
(renegade) : Dark Soul
(reknown) : Air Of Authority
(explorator) : Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant

Special Abilities – (press-ganged Will or react violently to captivity)
(explorator) : Mechanicus Implants p 366

Home Forge World, Birthright Savant, Lure Renegade, Trials Press-ganged, Motivation Reknown (Turn the World of Tech on its ear)

Gear –
(explorator) : good-craft Hellgun, best-craft shock staff, Enforcer Light Carapace, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate, 1 servo-skull (p. 375),
Optical Mechadendrite (good, shoulder-mounted, 10 Perc, microscopic, telescopic, infrared torch and sensors, no darkness penalties, +20 perc at night, multi-colored lights)
Utility Mechadendrite (good, combi-tool (10 Tech Use), six injector pistons (sacred unguent), electric-powered censer (blast incense, distract and choke -5 WS), cutting blade (knife))
Medicae Mechadendrite (good, shoulder-mounted, +10 Medicae tests, 6 injector pistons (fill with drugs), Flesh Stapler (stanch Blood Loss), chain-scalpel, +10 Interrogation, )

Servo-Skull
WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel —
Skills: Awareness +10, Concealment +10, Dodge, Silent Move +10, (Skill???) +20
Talents: Fearless
Traits: Dark Sight, Flier 6, Machine(2), Size (Puny)
Armor (Machine): All 2
Gear: Inbuilt vox and cogitator. lumen globe, auspex, combi-tool, or laspistol inbuilt red-dot laser

Mechanicus Implants
Electro-graft: data jack
Electoo Inductors: emit or syphon power
Respirator Unit: air-purification (+20 vs airborn toxins & gas weapons), voxsynthisizer,
Cyber-Mantle: Implant Anchors
Potentia Coil: Store energy, produce fields
Cranial Circuitry:

Bio:

Balor was a bright, rising star of Forge-world Goleniki III, when during a travel with his master to the Koronus Expanse, his master died and Balor found himself captive of the unscrupulous Rogue Trader Fona Meridiees. After years of slaving for the RT, Balor managed to implement a years-long sabotage of such depth, that Fona was made to agree to the release of the tech-priest, just to get his ship back in enough order to make the nearest station. Balor fled from the ship and hid for months in the tech-priest enclave at Woorteln Majoris, until he believed that Fona had forgotten him and discovered the unprofitability of vengeance.

Balor has been recognized as a very intelligent and talented member of the Tech-Preisthood and during his exile, cause a fervor in the conversations of his elders. This has made Balor believe that he is special enough to truly gain fame if he applies himself to his greatest potential.

Rank 2 Explorator Rank 1 Genitor
Balor Steel-eyes
0
29
Weapon Skill
0
40
Ballistic Skill
0
41
Strength
2
43
Toughness
0
35
Agility
2
53
Intelligence
1
42
Perception
0
36
Will Power
0
32
Fellowship
Wounds
Total
12
Current
12
Insanity
0
Corruption
3
+3
Initiative
6
Movement
2
Fate Points
SKILLS
+0
Acrobatics (Ag)
+10
Awareness (Per)
basic
Barter (Fel)
+0
Blather (Fel)
basic
Carouse (T)
basic
Charm (Fel)
+0
Chem-Use (Int)
+0
Ciphers (Int)
basic
Climb (S)
+10
Command (Fel)
+0
Commerce (Fel)
+10
Common Lore: Imperial Navy (Int)
+0
Common Lore: Imperial Creed (Int)
+0
Common Lore: War (Int)
+0
Common Lore: Tech (Int)
+0
Concealment (Ag)
+0
Contortionist (Ag)
basic
Deceive (Fel)
+0
Demolition (Int)
+0
Disguise (Fel)
+10
Dodge (Ag)
+0
Drive (Ag)
basic
Evaluate (Int)
+0
Forbidden Lore: Psyker (Int)
+0
Forbidden Lore: Xenos (Int)
+0
Gamble (Int)
basic
Inquiry (Fel)
+0
Interrogation (WP)
basic
Intimidate (S)
+0
Invocation (WP)
+0
Lip Reading (Per)
basic
Logic (Int)
+0
Medicae (Int)
+10
Navigation: Stellar (Int)
+0
Performer (Fel)
+10
Pilot: Space Craft (Ag)
+0
Pilot: Flyer (Ag)
+0
Psyniscience (Per)
+0
Scholastic Lore: Astromancy (Int)
+10
Scrutiny (Per)
basic
Search (Per)
+0
Secret Tongue: Underdeck (Int)
+0
Security (Ag)
+0
Shadowing (Ag)
basic
Silent Move (Ag)
+0
Sleight of Hand (Ag)
+0
Speak Language: Low Gothic (Int)
+0
Speak Language: Battlefleet War Cant
+0
Survival (Int)
basic
Swim (S)
+0
Tech-Use (Int)
+0
Tracking (Int)
+0
Trade: Void Farer (Int)
+0
Wrangling (Int)
HOMEWORLD: Forgeword
Characteristic Modifiers
-5 Weapon Skill, +5 Intelligence
Starting Skills
Common Lore: Tech (Int) and Machine Cult (Int)
Credo Omnissiah
Gains Technical Knock Talent
Fit For Purpose
+3 to any Characteristic (Int)
Stranger To The Cult
-10 on Knowledge: Imperial Creed, -5 Fellowship rolls vs Ecclesiarchy
BIRTHRIGHT: Savant
+3 Intelligence, -3 Toughness, Logic Basic
LURE OF THE VOID: Renegade
Dark Visionary
Dark Soul, Forbidden Lore: Daemonology (Int) +1D5+1 Corruption
TRIALS AND TRAVAILS: Press-Ganged
Unwilling Accomplice
Extra Skill (Medicae), Extra Lore (Common Lore Koronus Expanse)
Jealous Freedom
Will react violently to captivity
MOTIVATION: Reknown
Turn The World of Technology On Its Ear
Air Of Authority
TALENTS AND TRAITS
Dark Soul
Whenever he makes a Malignancy Test, he takes half the normal penalty
Logis Implant
By using his Reaction for the Round, the character may make a Tech-Use Test to make use of this Talent. He gains a +10 bonus to all Weapon Skill and Ballistic Skill Tests until the end of his next Turn. The Explorer must pass a Toughness Test when he uses this ability or gain a level of Fatigue
Melee Weapon Training (Universal)
Includes the Chain, Shock, and Power groups, and allows proficient use off all those weapon types
Basic Weapon Training (Universal)
Includes the Bolt, Las, Launcher, Melta, Plasma, and SP groups
Basic Weapon Training (SP)
Includes the Bolt, Las, Launcher, Melta, Plasma, and SP groups
Air Of Authority
On a successful Command Test, the Explorer may affect a number of targets equal to 1d10 plus his Fellowship Bonus
Mechadendrite Use
Utility: Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical, and countless others
Mechanicus Implants
Electro-graft: data jack, Electoo Inductors: emit or syphon power, Respirator Unit: air-purification (+20 vs airborn toxins & gas weapons), voxsynthisizer, Cyber-Mantle: Implant Anchors Potentia Coil: Store energy, produce fields Cranial Circuitry:
Autosanguine
When applying healing, he is always considered Lightly Wounded, and heals at an increased rate, removing 2 points of Damage per day
Prosanguine
By spending 10 minutes in meditation and ritual incantation, the character may make a Tech-Use Test, and if successful, remove 1D5 points of Damage
The Flesh Is Weak I
Grants the Explorer the Machine Trait (see page 365) with Armour Points equal to the number of times this Talent has been taken
Gun Blessing
Can un-jam a number of weapons equal to his Intelligence Bonus, so long as they are within a 10-metre radius
Minor Psychic Powers
Power Name
Description
Psychic Powers

Power Name
Description

EQUIPMENT

Hellgun
Damage: 1d10+4 E Penetration: 7 Range: 35m ROF S/2/- Clip: 40 Reload: 2 Full Special Rules: Motion Predicator +10 in Semi-Auto Mode, Good Craft

Bolt Gun
Damage: 1d10+5 X Penetration: 4 Range: 90m ROF: S/2/4 Clip: 24 Reload: 1 Full Special Rules: Tearing, Common Craft

Mezoa Grenade Launcher
Damage: by grenade Range: 80m ROF: S/-/- Clip: 1 Special Rules: Frag Grenades (Damage: 2D10 X, Blast:4), Stun Grenades (Stunned for 1D5 Rounds, Blast: 3), Blind Grenades (Smoke), Plasma grenades (Damage: 1D10+6, Blast: 1), Hallucinogenic Grenades (psychidelic effects)

Shock Staff
Damage: 1D5+3 I Special Rules: Shocking, Best Craftmanship

Enforcer Light Carapace Armor
Locations Covered: All
Armor Points: 5

Injector
An injector can hold a single dose of any drug, which a character may administer as a Full Action

Micro Bead
Short range communication device (1 km)

Void Suit
Sealed suit to preserve the wearer in the most hostile envrionments.

Robes
Outer-wear

Sacred Unguents
If applied to a weapon (a Full Action) it becomes immune to Jamming (see Chapter IX: Playing the Game, page 249) for a number of shots equal to its clip size. If the weapon is Jammed and the unguent is then applied, it immediately unjams

Data-Slate
means of storing and reading printed text and other media such as video or audio recordings

Multikey
Gains a +30 bonus to any Security Test when trying to open locks

Vox Caster
Communication device that can be used to send signals over great distances, up to and including ships in orbit from a planet’s surface. Ordinary (+10) Tech-Use Test

Combi-Tool
gains a +10 bonus to Tech-Use Tests

Servo-Skull
p.375, WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel —, Skills: Awareness +10, Concealment +10, Dodge, Silent Move +10, Trade (xxx) +20, Talents: Fearless, Traits: Dark Sight, Flier 6, Machine 2, Size (Puny), Armor: Machine All 2, Gear: Inbuilt Vox and cogitator, Lumen Globe, Auspex, Combi-tool

Optical Mechadendrite
Good Craft, Shoulder-Mounted, +10 Perception, microscopic, telescopic, infrared torch and sensors: no darkness penalties, + 20 Perception at Night, Multi-colored Lights

Utility Mechadendrite
Good Craft, Combi-tool +10 Tech Use, 6 injector pistons (sacred unguent), electric powered censer (blast incense, distract and choke -5 WS), cutting blade (knife)

Medicae Mechadendrite
Good Craft, shoulder-mounted, +10 Medicae Tests, 6 injector pistons (filled with drugs), Flesh Stapler (staunch blood loss), chain scalpel +10 Interrogation

ATTACKS
1d4 + 0
+0 vs AC

Melee Basic

EQUIPMENT

Item Name
Description

MONEY

Platinum

0

Gold

100

Silver

0

Copper

0

Balor

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