Hadrak Veil

Description:
Experience Point Expenditures

1st Rank

  • (5,500) Starting Spent XP
  • (200) – Sound Constitution 1
  • (100) – Gamble Skill
  • (100) – Agility +5
  • (100) – Literacy Skill
  • (500) – Fellowship +5
    -———————————————
    6500 XP spent, 6700 XP Earned
Rank 3 Void Master
Hadrak Veil
1
44
Weapon Skill
3
58
Ballistic Skill
1
44
Strength
0
42
Toughness
1
44
Agility
1
41
Intelligence
1
37
Perception
0
50
Will Power
1
43
Fellowship
Wounds
Total
13
Current
13
Insanity
13
Corruption
0
+4
Initiative
4
Movement
2
Fate Points
SKILLS
+0
Acrobatics (Ag)
+10
Awareness (Per)
basic
Barter (Fel)
+0
Blather (Fel)
basic
Carouse (T)
basic
Charm (Fel)
+0
Chem-Use (Int)
+0
Ciphers (Int)
basic
Climb (S)
+10
Command (Fel)
+0
Commerce (Fel)
+10
Common Lore: Imperial Navy (Int)
+0
Common Lore: Imperial Creed (Int)
+0
Common Lore: War (Int)
+0
Common Lore: Tech (Int)
+0
Concealment (Ag)
+0
Contortionist (Ag)
basic
Deceive (Fel)
+0
Demolition (Int)
+0
Disguise (Fel)
+10
Dodge (Ag)
+0
Drive (Ag)
basic
Evaluate (Int)
+0
Forbidden Lore: Psyker (Int)
+0
Forbidden Lore: Xenos (Int)
+0
Gamble (Int)
basic
Inquiry (Fel)
+0
Interrogation (WP)
basic
Intimidate (S)
+0
Invocation (WP)
+0
Lip Reading (Per)
basic
Logic (Int)
+0
Medicae (Int)
+10
Navigation: Stellar (Int)
+0
Performer (Fel)
+10
Pilot: Space Craft (Ag)
+0
Pilot: Flyer (Ag)
+0
Psyniscience (Per)
+0
Scholastic Lore: Astromancy (Int)
+10
Scrutiny (Per)
basic
Search (Per)
+0
Secret Tongue: Underdeck (Int)
+0
Security (Ag)
+0
Shadowing (Ag)
basic
Silent Move (Ag)
+0
Sleight of Hand (Ag)
+0
Speak Language: Low Gothic (Int)
+0
Speak Language: Battlefleet War Cant
+0
Survival (Int)
basic
Swim (S)
+0
Tech-Use (Int)
+0
Tracking (Int)
+0
Trade: Void Farer (Int)
+0
Wrangling (Int)
HOMEWORLD: Battlefleet
Characteristic Modifiers
+5 Willpower, +3 Fellowship, -5 Perception
Starting Skills
Common Lore: Imperial Navy (Int) and Speak Language: Battlefleet War Cant (Int) as Trained Skills
Officer on Deck
+5 on Command Tests while aboard any spacecraft
Void-Born Ancestry
Members of the battlefleets are closely-related to the Void Born, and their service provides opportunities to hone a Void Born's innate abilities. May choose Navigation: Stellar (Int) or Pilot: Space Craft (Ag) as a Trained Skill. Gain Void Accustomed - they are immune to space travel sickness and zero or low-gravity environments are not considered Difficult Terrain.
Ship Bound Fighter
-2 Initiative on planet surfaces and double the Ballistic Skill penalty for firing weapons at Long Rage or greater (penalties do not apply if they are inside a tunnel or other confined space).
BIRTHRIGHT: Child of the Creed
Child of the Creed
Gain Unshakeable Faith Talent and +3 Willpower, suffer -3 Weapon Skill
LURE OF THE VOID: Duty Bound
Duty to the Throne
+3 Willpower and ARmor of Contempt Talent. Suffer -10 penalty to Interaction Skill Tests when dealing with any source outside of the Imperium.
TRIALS AND TRAVAILS: Dark Voyage
Things Man Was Not Meant to Know
Gain a Forbidden Lore skill (Psykers)
Marked by Darkness
Gain 1d5 Insanity Points
MOTIVATION: Pride
Ancestral Seal
A potent and respected mark of power once held, passed down through a family even aver their scions have long departed the vaults of Imperial rulership. You gain a +10% bonus to all Interaction Skill Tests when displaying the seal and dealing with Imperial citizens or organizations.
TALENTS AND TRAITS
Armor of Contempt
Reduces the number of Corruption Points received by 1 to a minimum of 0. With a successful Willpower Test (free action) he may ignore the effects of accumulated Corruption Points for 1 round.
Pistol Weapon Training (Universal)
Description
Melee Weapon Training (Universal)
Description
Nerves of Steel
May re-roll a failed WP Test to avoid Pinning
Basic Weapon Training (SP)
Description
Officer on Deck
+5 to Command when aboard a ship
Sound Constitution x3
+3 Total Wounds
Take Down
As a Half Action he may declare that he is attempting a takedown before testing his Weapon Skill. If he hits and would have done at least 1 point of Damage, then ignore the Damage and the opponent must make a Toughness Test or be stunned for 1 Round. Does not suffer a -20 penalty to Weapon Skill when attempting this type of stun.
True Grit
Whenever he suffers Critical Damage, halve the result (round up)
Void Accustomed
Immune to space travel sickness. In zero or low gravity envrionments terrain is not considered to be Difficult Terrain.
Minor Psychic Powers
Power Name
Description
Psychic Powers

Power Name
Description

EQUIPMENT

Common Power Sword
Damage: 1d10+5 E
Penetration: 5
Special Rules: Power Field, Balanced

Common Bolt Pistol
Damage: 1d10+5 X
Penetration: 4
Range: 30m
Rate of Fire: S/2/-
Clip: 8
Reload: 1 Full Round
Special Rules: Tearing

Blind Grenade
Damage: -
Range: SBx3
Special Rules: Smoke, blokes visual as well as IR detection

Frag Grenade
Damage: 2d10 X
Penetration: 0
Range SBx3
Special Rules: Blast (4)

Storm Trooper Carapace Amor
Locations Covered: All
Armor Points: 6

Ancestral Seal
+10% on Interaction Tests when displaying the seal and dealing with Imperial citizens or organizations.

Micro Bead
Short range communication device (1 km)

Void Suit
Sealed suit to preserve the wearer in the most hostile envrionments.

Imperial Navy Uniform
Stylishly pimping outer-wear

Amasec
2 bottles

Pict-Recorder
Live media recording device.

Vox Caster
Communication device that can be used to send signals over great distances, up to and including ships in orbit from a planet’s surface. Ordinary (+10) Tech-Use Test.

ATTACKS
1d4 + 0
+0 vs AC

Melee Basic

EQUIPMENT

Item Name
Description

MONEY

Platinum

0

Gold

100

Silver

0

Copper

0

Bio:

Hadrak hails from a strongly loyal Imperial family clan that has strong ties to both the Imperial Naval Ship Yards and the Imperial Navy, itself. Most of the family ends up in the ship yards, building the massive warships that the Imperium uses to exert and maintain its control over the galaxy but a number of the family members are tithed to the Imperial Navy when there are openings for voidsmen available. Hadrak met the tithe and stepped into his new position with aspirations of honor and glory.

The stark reality of how the Naval fleets of the outer realms conduct itself was not something that Hadrak was prepared for. With his familial knowledge of macrocannons and their maintenance Hadrak rose to an equivalent rank of a warrant officer. He had no ties to any of the officer clans that populate the Imperial Navy and was happy to keep the enlisted and pressed men in line for the greater glory of the God-Emperor so he was often overlooked as one who wouldn’t rock the boat and accepted his ‘place’. In truth, Hadrak abhorred the way his ship, The Dauntless, was run.

More often than not, the ship’s officers were frequently addicted to stimulants or amasec, some worked behind the lines and had side deals with the underdeck crews and used these contacts to undercut their rivals over advancement opportunities and to solidify their hold over sections of the ship. During one of their forays in the Calixis Sector The Dauntless was struck and pulled into one of the dreaded warp storms. For months, the ship and crew were locked tight within the furious assault of warp energies and the haunting of apparitions and monsters that rent reality and broke men’s minds.

Not only did the officer corp not have the means of keeping discipline in check during this time but a powerful, unsanctioned psychic had managed to escape it’s bonds and ran loose on the ship. What Hadrak learned later was that the The Dauntless was ferrying a number of unsanctioned psykers to a place where the inquisition’s famous Black Ship was supposed to take them, but the ravaging of the warp storm some how enabled them to escape the bonds that kept them from connecting with the immaterium.

Roughly seventy percent of the crew perished due to riots, madness and mutation brought on by random warp energies, or from the cruel attentions of the psykers who acted as near gods during that trip. Virtually all of the officer corp were slaughtered, and as a side note, primarily by their own crew members. Hadrak and a number of other NCOs and lower level officers managed to instill some discipline and eventually organized a witch hunt to bring down the psykers. Many died as a result but once completed the storm released The Dauntless and the ship shifted back into real space.

From this point on, Hadrak was viewed as a sort of pariah within the influential families of the Imperial Navy in the Calixis Sector. Blame was never assigned, but it fell on those who lived through the ordeal and were of the highest ranks to explain what went wrong and why so many honorable officers from good and noble families lost their lives. The debriefing was terse and those running the show had already made up their minds as to what was to be done. Hadrak was decommissioned as a Warrant Officer and was expunged from the Imperial Navy.

Hadrak then looked towards Fenksworld to find employment in the ship manufacturing businesses that operated there and thru chance met Marcus Khan with whom they developed a mutual trust.

Hadrak is still very prejudiced by his Imperial upbringing so has difficulty with accepting life onboard a voidship with the presence of Longfang Silber and his assistant, Mista Screwteef. He has so far managed to keep his opinion to himself if only because it is the perogative of the Rogue Trader who wishes to use Longfang’s knowledge of Xenos cultures to further the Imperium’s goals. He sees Cyrus, Marcus’s Arch-Militant as a capable man who quite the professional when it comes to overseeing his ship’s duties. For Hadrak, Balor may forever be an anomaly but then those who have tithed themselves to the service of Mars have always seemed aloof and apart of his own world. Ultimately, Hadrak has a great distrust of all psykers. His previous experience has shown him the wisdom of the sanctioning process and would be first to put a man down if he fell victim to his own warp taint. As for the ship’s newest Seneschal, Isaac, Hadrak sees him as capable and competent but last encounter the crew had with Djanko Scourge made him question the Sump Spider’s judgement.

Hadrak Veil

Rogue Trader - The Annals of the Khan Dynasty MCHossman